This is the repository for a Windows application that allows to modify decrypted saves of commercial video games.
If you use Windows 7 SP1 or Windows 8.1, you just need .NET Framework 4.7.2 to make it work.
2) Save Wizard: If you do not have a custom firmware, you can obtain a copy of a decrypted save and re-encrypt it using the following paid software. Once you get your save, just open it using Kingdom Save Editor from File Open, then save it with File Save. Okogawa's Guide (1.9) for Gibbed's ME2 editor Most information in this guide comes from my own 'trial and error' testing, but now it's time to expand. Know any trick with the Gibbed's Mass Effect 2 Save Editor not mentioned here? Well, just post it to: okogawa@hotmail.com with topic: 'Gibbed Guide' and the name I'll post under credits. Right click on Gibbed.Borderlands2.SaveEdit.exe and go to the properties tab, then set the program to 'Run as Administrator'. Supports all DLCs, but can work with or without them. Just don't add any DLC items to your character/save unless you're sure they're installed. Small history of versions/revisions.
Game | Console | Region |
---|---|---|
Kingdom Hearts I | PS2/PS3/PS4 | All |
Kingdom Hearts Re: CoM | PS2/PS4 | All |
Kingdom Hearts II | PS2/PS3/PS4 | US/EU/FM |
Kingdom Hearts: Birth By Sleep | PSP/PS3/PS4 | FM |
Kingdom Hearts: Dream Drop Distance | 3DS/PS4 | All |
Kingdom Hearts 0.2 | PS4 | All |
Kingdom Hearts III | PS4 | All |
Final Fantasy VII Remake | PS4 | All |
Persona 5, Persona 5 Royal | PS3/PS4 | US/EU |
*
*download count does not include download from Microsoft Store.
Donations
My GitHub is open to a sponsor program. If you feel that the editor helped you in some way or you would like to support it, you can consider to donate me.
User guide
You need to decrypt your save before opening it with Kingdom Save Editor. Please refer to this guide to know how to decrypt your save.
Contribution
Contribute to make it better
Ps4 Hex Editor
This software is free and open-source, and every contribution is more than welcome!
If you want to add missing names, improve it or add new offsets, just clone the repository, do your change, test if it does work and create a pull request: we will review your change (no needs to be scared here) and we will merge it to this repo! Do not be shy on contribute, even for the smallest thing đ
Issues or feature requestes
For every issue or feature request, please refer to the issue page on GitHub. Be as detailed as possible when creating an issue as it will help me to dig into the problem.
Build guide
The project is structured into libraries and GUI. Libraries are written in .Net Core and they are cross-platform (eg. Linux and MacOS are supported). Although, the GUI is heavily depentant from Windows and you need Visual Studio 2019 or later.
When you clone this repository, remember to launch the script setup.bat
if you are on Windows or setup.sh
if you are on Linux, to set-up the minimum requirements to build the project.
The script pack.bat
uses WinRARâs self-extracting archive to create a single executable file ready to be distributed.
License
The code itself, the interface and the codes inside it are protected by GPL 3.0 license, unless specified differently in the root of a specific folder. In short, that means that for every change you made or code that you take from here, you need to make it open source somewhere, adding the original copyright statement and specify where the original code has been taken.
If you have more doubts about the GPL license, have a read to the following links:
Privacy
The application will have full access to the file you will open by using âFileOpenâ in order to be able to modify your save game data and it will send the version of the save editor to provide customized messages at the home page to suggest what changes you will find in an eventual new version of this tool.
Borderlands 2 Gibbed Save Editor Ps4
Few information such as name of the operating system, name of the game you choose to access to and crash reports will be send for diagnostic purpose and to improve the save editing functionalities. By knowing which games are modified the most, I can take knowledge of it and target them to add new editing features. You can also choose to send those reports anonymously. When not anonymous, a cookie will be send which represents a totally random number generated the very first time you open the Save Editor. The code is open source and there is absolute transparency on which information are sent.